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Learn to play magic the gathering online free
Learn to play magic the gathering online free












learn to play magic the gathering online free

(If neither creature's strength is higher than the opponent's toughness, both creatures stay alive.) Usually, damage is assigned at the same time if the attacking creature's strength overpowers the defending creature's toughness, and the defending creature's strength overpowers the attacking creature's toughness, both creatures die.The strength of one is measured against the toughness of the other, and vice versa. When one creature is attacking and a player chooses to defend that attack with a blocker, you measure their strengths and toughness against one another. End of combat: nothing much happens during this phase both players are given the opportunity to cast instants.It is possible for both creatures to destroy each other. Blocking creatures with equal (or higher) power compared the attacking creature's defense destroy that attacking creature. Attacking creatures with equal (or higher) power compared the blocking creature's defense destroy that blocking creature. Assign damage: creatures deal damage to one another during this step.Multiple blockers can be assigned to a single attacker. Declare blockers: the defending player chooses which, if any, attacking creatures s/he wishes to block.Attacking player cannot choose which defending creatures he wishes to attack. Declare attackers: after attack has been declared, the attacking player chooses which creatures he wishes to attack with.The defender may play spells after the attack has been declared. Declare attack: this is where the player first declares attack.These function as basic 1/1 creatures.Ĭombat phase. Now you get to put two 1/1 Citizen tokens into play. Finally, discard a card from your hand - any one will do, but you probably want to discard your least valuable card. Now tap the card itself, Ictian Crier - that's for the "tap" sign after the mana requirements. In order to activate this ability, tap one basic land of any color (that's for the 1 colorless mana), as well as one Plains (that's for the one white mana).That's the mana cost it takes in order to activate this ability. Ictian Crier comes with an ability that says: "Put two 1/1 white Citizen creature tokens into play." But there's also some mana signs and text before it.Using these abilities is much like summoning the creature, in that you need to pay a "cost," in mana, to use them. Much of the time, creatures come with abilities that players get to activate.

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Understand how to activate certain abilities that creatures, enchantments, and artifacts have. The Anathemancer can withstand 2 before it gets put in the graveyard. On the flip side, the 0 damage the Magus deals to the Anathemancer isn't enough to kill it. The Magus can withstand 3 damage before it gets put in the graveyard.

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The 2 damage that the Anathemancer deals to the Magus isn't enough to kill it.The Anathemancer deals 2 damage to the Magus, while the Magus deals 0 damage to the Anathemancer.What happens when they square up for battle? Magus of the Moat has a power of 0 and a defense of 3. Anathemancer has a power of 2 and a defense of 2. Let's say that Anathemancer is attacking and Magus of the Moat is blocking.The defending player then gets to choose which of his or her creatures s/he wishes to use as blockers, along with which attacking creatures s/he wants to block.

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When a player chooses to attack another player in combat, attackers and blockers are declared. Understand how damage is assigned in combat. Green's strengths are powerful creatures with "trample" the ability to regenerate creatures, or bring them back from the graveyard and getting lands faster.

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  • Green is the color of life and nature.
  • Red's strengths are sacrificing resources for great power dealing "direct damage" to players or creatures and destroying artifacts and lands. Black's strengths are destroying creatures forcing opponents to discard cards making players lose life and returning creatures from graveyards.
  • Black is the color of decay and death.
  • Blue's strengths are drawing cards taking control of opponents cards "countering," or negating opponent's spells and "flying" creatures or creatures that cannot be blocked.
  • Blue is the color of deceit and intellect.
  • White's strengths are a host of small creatures that collectively become powerful life-gaining reducing the powers of opposing creatures and "equalizing" cards that wipe large swaths of cards off the board.
  • White is the color of protection and order.
  • Incorporate different colors into your deck: White, Blue, Black, Red, and Green.














    Learn to play magic the gathering online free